Working with a small team, especially in a creative field like this small gaming studio, seems like it’s supposed to be scrappy, not hostile. But at this indie game company, “small team energy” has turned into something closer to an unspoken social cold war. The new game designer has been there about three months, officially handling design and production tasks to help the boss keep everyone aligned. In reality, though, alignment seems like a luxury item. Three of the six coworkers, a programmer, an artist, and an animator, have apparently decided the newcomer is invisible. They avoid eye contact, ignore ideas, and act like updates are classified information.




